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// Michael Sanderson Level Design Portfolio
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References
Project: All work in this level was created by myself  (Michael Sanderson, 27 th  April 2025) using only the resources available to me...
michael71510
Aug 282 min read
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Project Reflection
Looking back at this project, I believe that IÂ was able to learn a lot about how to design scripted events, puzzles and set up combat...
michael71510
Aug 281 min read
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Week 13
Over easter I started refining my level, by acting on the playtesting feedback from week 12. One core piece of feedback was that the...
michael71510
Aug 281 min read
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Week 12
This week, I have primarily started the process of refining the level since we are coming up to the submission date. To start this...
michael71510
Aug 283 min read
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Week 11
This week I managed to get the helicopter to spawn in and fly to the specific point where it starts attacking the player (Figure 16)....
michael71510
Aug 282 min read
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Week 10
Continuing from last week, I have created my Dishonored inspired "vantage point" idea in engine which was I wanted to add this feature...
michael71510
Aug 283 min read
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Week 9
Following on from last week I am considering moving the dropship encounter to the end of the level. I think this would be a better...
michael71510
Aug 282 min read
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Week 8
This week I began creating a second gravity gun puzzle where the player must use the gravity gun to break some wooden boards (See Figure...
michael71510
Aug 281 min read
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Week 7
I began week 7 by learning how to make and implemented a scripted sequence for a metropolis NPC. In this sequence a Metropolice Trooper...
michael71510
Aug 283 min read
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Week 6
This week I created a sprint board so I can set milestones and deadlines to help organise my thoughts and keep me on track throughout...
michael71510
Aug 282 min read
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Week 5
Since last week I have decided against specialising on lighting for this level, because I think it would take away time from developing...
michael71510
Aug 283 min read
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Week 4
This week I continued blocking out the apartment. My main problem has been getting the scaling right for the staircase. Currently the...
michael71510
Aug 282 min read
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Week 3
The HL2 style of level design  This week I bought and played HL2 for around an hour, so I could get first-hand experience of how the...
michael71510
Aug 282 min read
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Week 2
Understanding the brief  After speaking to the lecturers on Friday, I now know that the brief is more about creating a DLC/level for an...
michael71510
Aug 283 min read
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Week 1
My initial idea  My initial idea for this project is to create a Half Life 2 (HL2) level based on the themes of role-reversal and "you...
michael71510
Aug 283 min read
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